Description+of+the+Games


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__//**LANGUAGE ARTS**//__ **Linguishtik** LINGUISHTIK challenges players to improve their grammar, vocabulary, spelling, and writing skills. Players learn to compose better sentences with proper grammar application. They also use richer vocabulary as they compete against others and are rewarded. Competitors are challenged to enhance their vocabulary and grammar skills in increasingly creative ways. Players usually learn more from applying their knowledge in the competition than they do in their normal classroom studies. **Propaganda** While playing PROPAGANDA, players learn to recognize techniques of persuasion that are often used by advertisers, politicians, editorial writers, and in normal human interaction. Players increase their ability to discern the truth from smokescreens; they learn to figure out the reality of situations rather than getting duped by the techniques. Players become critical thinkers.
 * DESCRIPTION OF THE GAMES THAT WE PLAY**

__//**MATH**//__ **Equations** EQUATIONS is the Game of Creative Mathematics. EQUATIONS involves authentic learning experiences and problem solving at the highest levels.Players are challenged to use their mathematical knowledge and ability and to develop new skills in progressively more competitive ways. Players usually learn more from applying their knowledge in the competition than they do in their normal classroom studies. **On-Sets** This game is very valuable in teaching about spatial relationships. The mathematical content of the game is Set Theory. The practical applications of this game are relevant to use of the internet. In researching a specific article on the internet, a person finds the best articles by using a search engine and including information needed and restricting information that is not needed. This concept of narrowing down information to get exactly what one wants is highly developed in the game of On-sets.Players are challenged to use their mathematical knowledge and skills in increasingly creative ways and usually learn more from applying their knowledge in the competition than they do in their normal classroom studies. __//**SOCIAL STUDIES**//__ **World Events** While preparing for and playing WORLD EVENTS, players learn about the major political and cultural events of the most recent calendar year. They learn to be aware of what is happening to them, their country, and their world. In addition, players learn to research a particular Theme that varies from year to year and to prepare notes and study materials about that Theme. Examples of past Themes include "Women in World History," "The 1960's," "The Civil War," and "Space Exploration." Players learn how the events in the Theme affected people at the time and how those issues still affect them today. The knowledge gained from playing WORLD EVENTS leads to more informed and responsible future citizens. **Mr. Presidents** PRESIDENTS players learn about and develop an understanding of the personalities, historical contexts, political decisions, and other events of the Presidents of the United States of America. Players learn how presidents developed personally and professionally, how they reacted to or changed the times in which they served, what types of families they came from, and how they were affected by the political climate surrounding them. Players also learn about other major events that may have happened during a presidential term. They learn to assimilate all of these different facts into a unified whole for a better understanding of how the United States government has worked in different historical times.